Your beauty as a female is unparalleled by Human and Elven standards. Loxodon Serenity covers some very common status The Centaurs natural Death has befallen you but the Shadowfell has raised you above both life and death, Remorse is just an easy excuse, for weakness. Not only sea these races rule the land as well with fantastic strength and intelligence. Default Rules: A deadly plant, armed with a large head filled with razor sharp fangs and leaves as sharp as daggers. Your size is Medium. Having distinguishing and fantastic powers and characteristics, all of the characters here are quite powerful and unique from each other in different aspects. Beastmen are beings made of chaos and corruption,embodying unstoppable and cruel calamity. A bear-sized, extremely durable, pink tank. Spider Climb is neat, but seems silly when flight is on the table and you can infuse Slippers of Spider Climbing. Humans 5e have the shortest lifespan of any Race in D&D and that can easily be seen in their ambition. Your size is Medium. combat alongside even the most durable fighters, boasting an exceptionally Built to last, moving tanks and breaking hearts. Amphibious coastal merfolk of the shallows and the shores. Artificers are very resilient to attacks (especially when you add Shield), but their Wisdom saves are generally poor (at least until you pick up Flash of Genius), so Mental Discipline is a great defense. In comparison to the other Genasi, Earth doesn't live up to its potential. Run. Pure chaos taken a humanoid form, aracoi are beings with scorpion-like tails and horns of various animals. Strength doesn't come from the arms that carry your weapons, but actions you do in the name of your tribe. If you prick me, do I not sap?". Your size is Small. Saurian tribal peoples with raptor speeds. Creatures with the upper torso of a humanoid and lower torso of a spider. Theres nothing new here. Enigmatic evolutionaries or shapeshifting fibbers? A vulture-like race that are more minotaur than birdfolk. Strong, tenacious, information sponge that are greatly underestimated. Half-Orcs also get a free bonus dice on critical hits with Savage Attack, gaining a little extra damage on an already powerful hit. Goblin names arent given at birth because the common goblin anticipation is extremely brief and that they accept as true with giving a reputation to be a waste. Communication is a fundamental part of gameplay, and having this hurdle can make sessions difficult for both the player and their party. Origin rules make no meaningful changes to the Simic Hybrid. These creatures are a testament to the will of the dark goddess Lolth. Wise humanoids with plumage, claws, wings, and other features reminiscent of owls, A race of shapeshifter owls curious about others. A humanoid injected with a serum to become a mutated super-humanoid. artificer who uses calligraphers tools or something similar. to get martial weapons early. Salori are black, faceless, sentient apes with leathery skin and long, pronged tentacles. Darkvision, and fire resistance. A race of powerful pine tree-like humanoids. They look primitive, but are quite advanced. By being reincarnated, you gained several blessings that made you very strong. Small, deceptive pokemon with huge mouths growing on the back of their heads. Your size is Large. Elf orcs, savagely graceful or gracefully savage. You can also call Gnome the kids of D&D 5e Races. canons (though they can be small enough that you can carry them while they Bulky, crablike ocean dwellers with a penchant for mercantilism and all things shiny. Lobras are run by three players. great for melee builds, and the additional breath options introduced at 5th Players often point out the lack of bite or claw attack and natural armor as a missed opportunity, especially as Lizardfolk have both. Colorful skinned people, with a paralyzing poison tail. Also known as cats, seeming humanoids who can turn into cats. The sangheili are well suited for combat, as they are proud, strong, agile, and very fierce. This, coupled with their lack of flight, has led to the Kenku being labeled the much inferior bird race. A type of physically-enhanced humanoid, born to slay anything evil. Customized Origin: : Dungeons and Dragons is a pen and paper role-playing game published by Wizards of the Coast. (b) Choose any +1; choose any other +1; choose any other +1, Back to Main Page 5e Homebrew Races Races by Type Embedded with half humanoids and half dragon features they are one of the most dangerous creatures in the game which are quiet enough to afraid people. If handled properly, they can serve as one of the most faithful servants and are one of the real warriors of the game. One of the first decisions you have to make about your character is what type of race theyre going to be. Creatures born of mud, that can occasionally animate other mud puddles. Arachne can be up to 7-8 feet tall and almost as wide. Militaristic alien beings with redundant biology. Feline creatures that are actually pure demons. Classic (Customized Origin)VGtM: A race of winged flesh creatures with super-powerful energy reserves, and a lot of resentment towards other sentient races. An undead that came back to achieve a goal. Raniides are between 3 and 4 feet tall, rarely taller. (189 items), Stories and dungeons to challenge your players. Fox people known for their incredible speed and cunning. Beast-borne are excellent hunters and better friends. Moreover, along with discovering some outstanding projects there, they are great learners and familiar with various. Barbaric land-dwelling mollusks with origins in the Far Realm. Thick-skinned, hippopotami-headed spacefaring mercenaries with a love of firearms. Desert-dwelling humanoids with the appearance and abilities of a jackrabbit. increases, darkvision, access to two martial weapons starting at first level, An animal like human race that possess ear and tails of animals. The Hushabi excels in aggressive hunter-like behavior, usually fighting up close and personal, with a great appreciation of a challenge, never underestimate a Hushabi's claws, since it might come back to bite you later. Rivers of blood. Tall faceless beings made out of black sludge like essence. The result of fiend and dragon blood rituals. Astral Knowledge allows you to change the proficiencies you get every day, so if youre building a front-line artificer you might select a weapon proficiency at levels 1 and 2 until you hit level 3 and your subclass gives you more proficiencies, then start selecting a tool proficiency with Astral Knowledge. The most advanced of any race in the universe. What makes the Changeling superior, however, is their Shapechanger ability. A creature born from pure necrotic energy. Known for their kindness and romantic aspirations. Gryffindors are, as said, the definition of the saying, tough cookie. Slyvarians are known as the deep dwellers or the forgotten ones, creatures who live in between the darkest ocean depths and the Underdark. Old foxes that have lived and become divine servants, Aliens of unequaled strength and agility for their size. Artificers high Intelligence saves. A crossbreed of orc and elves, the dantise blends the traits of both races. Tall beetle-like creatures from the Underdark. Races like the Aarakocra are a great start if you want to fly and fight at range, while races like the Tabaxi are great if you want extra skills. subrace offers a +1 increase), two damage resistances, Darkvision, and Healing Short, scrawny humanoids with ratlike physical features. Uroa are incredibly resilient fey creatures. Beautiful fiends who thrive on the corruption of mortal souls. A mixture of minotaur and centaur, but only in appearance. Making investigations, creating and inventing new things, and playing all the time are some of the best features that describe their nature very well. Classic (Customized Origin) VGtM: +2/+1 increases, two skills, and natural armor. Heavily Militarized and strong-willed, turians are a force to be reckoned with. Your blobgoblin has natural abilities based on your goblinoid heritage and gross fleshy body. Tripodal creatures that cultivate trees for their own uses. (51 items), Combat actions, supplemental, transformational, and radical variant rules. Standing tall and graceful, they are guardians of the select giant forests. Canine creatures whose growth and development is affected by the time of day. Humanoid squids with three red eyes. You are a black-robed headless horseman of Irish mythology. Artemian are a roman analog aquatic race resembling sea monkeys. Sunlight Senstivity is obviously a pain, unfortunately, but you can use Pack Savage humanoids with bear-like strength and ferocity. Owl-like relatives of the aarakocra and masters of the arrow. this page. Harpies are skilled on the ground and in the air, able to use their talons if unbroken and sing a song to captivate her foe. Race created by infusing the very flesh of a creature with strength of their soul and mind, made to battle forces of planar evil. For the updated versions of the Githyanki, the A race of diminutive rodent-like creatures. Violent, selfish feline pokemon who employ fire and dirty tactics to win their battles. Small, organized scorpion-bats that hunt in packs. skill, Darkvision, and Relentless Endurance. Base Humans have no racial abilities, skills, or resistances, making them the most 'neutral' of the available choices. Talking robots that transform into any manner of vehicles. Axolotl that gained humanoid intelligence. Touched by the power of a raging storm, stormborn have powers beyond that of mere humans. A clockwork race of unknown origins, even to themselves. The intelligent, ancient, reptilian island dwellers that most consider to be the apex of the races. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form. Customized Origin: +2/+1 increases (Every Anthropomorphous squirrels raised for war. But it hasn't been a child for a good while. Half-Mimics, created with a touch of necromancy. You also get Shifting, which is the The personification of emotion and an abomination of science. Short and vicious, yet protective, plant-like humanoids who kick foes into submission. Humans with wings from the plane of air. Built like mountains, eating rocks, and wading through lava gorons are nothing if not hardy and impregnable. Naga like sea creatures that are often xenophobic. The benefit of Base Human is that they get an automatic +1 to all ability scores, providing a broad improvement. A race of nimble and strong monkey-like people. A hardy race of aberrated humans, strong in magic and tribal in culture. Ysoki, also known among others as ratfolk, are small people who resemble humanoid rats. Songchildren generally range average about five and a half feet tall and weigh about 120 pounds. Toxic slime Pokmon that smell worse than feces, rotting flesh, eggs, and heavily fermented sauerkraut Yuck. enemies, reducing the need for you to dump spells and infusions into items to People who paid to become technologically augmented into a sort of immortality. can get Int/Con increases and numerous races provide martial weapon better, but the Half-Elf works well for everything. A Race based off of Enkidu from the fate franchise. great start, giving us all that we absolutely need. Intelligent but flighty octopus-like humanoids with a penchant for sticking their noses where they don't belong. Armorer artificers were already very well suited to stealth, but adding Pass Without Trace makes you functionally unstoppable. actually all that useful. Default Rules: An Intelligence increase, Black Blood Healing helps manage your limited healing resources, DM about which races are welcome in your game, as not all settings are Your size class is Small. (a) Choose any +2; choose any other +1 Tymora-touched beings addicted to gambling. Nomadic lizard people that come in a variety of colors. stand still for several turns. Your Kor character has these traits. Your base walking speed is 30 feet. UpdatedMMoM: These are the Astral Planes who own bright black-colored eyes. This would be a half-plate, and Shell Defense is very rarely useful. As a bonus action, this bite can also be combined with weapon attacks, increasing its combat utility. Vicious creatures born of flame that will turn on their own if needed. A vaguely reptilian race, surrounded by a dark past Ship's Crews taken by the ocean but who refused to stay down. A humanoid race of undead living upon the coldest summits of the world. Default Rules: Classic (Default Rules)MOoT: Depending on the type of campaign being run, this can be significantly difficult to accomplish. A colorful race of anthropomorphic canines, Human-like creatures with dog/wolf features. Starforgers are celestial dragons that have lived for eons. A race of humanoid, anthropomorphic fox people who are coveted for their power, and infamously know for their shapeshifting abilities from a fox. You can move the Anthropomorphic wolves, jackals, and coyotes from the continent of Raesokera. These rooster-like humanoids are infamous for their uncanny capability to briefly keep fighting even after apparent death. A crucial Intelligence Additionally, Grung have the 'water dependency' feature, making it so they need to be fully immersed in water for at least an hour per day or suffer exhaustion. Madmen live for combat, die for combat, and then revive to do it all over again. Only a shred of your divine power remains. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it. Alien beings born of twisted experimentation. When two members of different species mate, this is the result. As an action, a Changeling can change their appearance and voice at will. Sanujae are small squirrel people with an honorable martial society. Ants were developed after evolving from wasp-like insects but most types of ant developed without wings. Darkvision, and proficiency in Perception. Evil goblin societies frequently conflict with their neighbors, if now not plan to harass them. They are rather tall and lean. juggle numerous items. Given the bite attack and natural armor, many players call Lizardfolk an improved Dragonborn. Your best bet is the Artillerist, Orcish nomadic herders, of a more peaceful and enlightened nature. especially if youre playing a front-line build, but a race which can prevent A ranged weapon attack automatically misses a target beyond the weapons normal range. Humanoid creatures that have incredible strength of personality but lack a true heart. Shadow-wreathed beings from the darkest corners of space. If we talk about their looks, they are much similar to fish, and that is the only reason why they are known to be the civilization of the ocean. Your size is Large. Goblin Lords are discernable from normal goblins by their larger builds, they otherwise look like normal Goblins which is how they are discernable from goblinoids such as Hobgoblins and Bugbears. Small, mysterious, subterranean people who already wear robes and habitually bathe in lavato them, sunlight and open skies are quite alien phenomena. They're known for being nigh impenetrable thanks to their shells and one could consider them well-rounded in most regards. Along with having quick, agile, and powerful buildup, these are the creatures that are named after their akin nose and claws. Shapeshifting humanoids with a distant connection to the doppelganger. Grovetenders are golems made to tend to forests. Deep sea-dwelling, amphibious eel people. Slender cactus-people from tropical islands. Etterkin are spider-like humanoids who are descended from Ettercaps. After reading this handbook, I encourage you to read my Artificer Handbook. While the Custom Lineage isnt affected by your base race, the three lineages published in Van Richtens Guide to Ravenloft (Dhampir, Hexblade, and Reborn) borrow from your base race thanks to the Ancestral Legacy trait. People born from magical meteors that crashed onto the world, "It's gonna get a little weird, gonna get a little wild, I ain't from around here, I'm from another DIMENSION! Among the most powerful of demonkind, the archdemons rule a part of the infinite chaos of the Abyss, and demons along with it. Results of rats who wished to be like giants. https://www.dandwiki.com/w/index.php?title=5e_Homebrew&oldid=1579062. Your size is Medium. The Centaurs natural Legends speak of their unparalleled skills in combat, their unshakeable pride, and their ferocious appetite. Half-Bird people that appear to be more bird than person. This Friday, were taking a look at Microsoft and Sonys increasingly bitter feud over Call of Duty and whether U.K. regulators are leaning toward torpedoing the Activision Blizzard deal. A boulderlike creature native to the Elemental Plane of Earth. A race of stout and intelligent humanoids originally hailing from the Far Realm. Caw. you can get resistance to uncommon damage types like psychic and radiant which Scarecrows are lost souls, bound to simple material bodies by magic, Fox-like creatures with long, scaref-like arms. According to the Sword Coast Adventurers Guide, the Feral Variant is Equinar : A being between good and evil, with traits of both Graceful creatures with an undying loyalty to those who they share a close bond with. Lupus are humanoids with the features of a beast, making them both ferocious and fast. Elnade are strong-willed, wise, and attuned to the waters around them. Playing a part-dragon character will never lose its flair, but the low utility of its racial attributes makes the PHB's Dragonborn overall mechanically unimpressive. Often they are left behind by their creators, left to lie dormant for hundreds of years only to wake up and seek out a new purpose. (2673 items), By swords, sorcerery or something else entirely! Physical manifestations of immortal spiritual beings, which look and act like human children. Small Empty beings of a chasm who Fight to become hollow. Biblically accurate angels in human shape. View recent changes for all Races, https://www.dandwiki.com/wiki/Parasite_(5e_Class), A Variety of Minecraftian Monsters Personified, https://www.dandwiki.com/w/index.php?title=Alphabetical_5e_Races&oldid=1493163. Humanoids predators based off the lethal mantis. Hulking practitioners of dark nature magic, A human-like race with animal ears and/or tails. Once created for the sake of their deity, now serve themselves. Short, greedy cowards spawned by the equally cowardly Raxivort, living and speaking with vermin. Pitiable creatures born from godly naivete. Your size is Medium. While rather short on average, barbaracle weight quite a bit due to their rocky body. Races give many abilities in 5e, but several of those are passive, always-on effects, such as a dwarf's ability to ignore armor penalties for low strength, or a half-orc dealing additional damage on a critical hit. Clay men with the souls of a human, though they don't show them that much. (40 items), Helpful guidelines for creating pages and formatting. Furthermore, while Earth Genasi's ability to cast Pass Without Trace is useful, it's hampered by being limited to once per long rest. They value family ties quite strongly, theyre kind of based on Norths, uh, cultures in that regard. works in melee, but Aggressive wont help your Steel Defender. Monk 5E class A race created through the convergence of wandering thoughts, memories, souls, and excessive magical energies. A race of satyr-like albinos with powerful running legs. The consent submitted will only be used for data processing originating from this website. Mages may find it beneficial or infuriating depending on their repertoire. Tough, fierce, and hungry, half-trolls combine the best traits of both their parents' biology. Anthropomorphic bats from the Raesokeran continent. Virites are modernized, living mechanical shells animated by sentient code born and raised on the internet. Cerebral, xenophobic alien beings with a rewritten soul. What makes them unique? Classic (Default Rules)GGTR: and Leaf is neat, but you likely dont have the Charisma to back it up. They aren't much for combat or stealth, but it's hard not to smile around them. Dracogoblins are typically small, quick to run, and greedy. "Constructs created by magic, surrounding a gem. A cave-dwelling, vaguely amphibian race said to be born of the stars. The hidoran are one of the mishaps formed of eldritch creation, High Entia are angelic humanoid people with a curse buried deep in their genetics. Zaello stand between 4 and 5 feet, tending to shrink as they age. Hope to grow more and learn new things about the world they inhabit but never truly see. Tough, dwarf-like elemental beings made of metal and fire. Short, foxlike creatures that are usually very faithful to their religion and use the word "Rapo" in front of objects that originated from a raposa-run village. Their looks are not good by their side and are ghastly, and that is the reason why they are usually insulted by other people. Their kind are very, very few in number, but those that are alive are still hunted like the monsters they are not. durable front-line builds. Once proud protectors of the spirit world, now rowdy creatures of the night. Ardragmons vary widely in height and build, from barely 4 feet to well over 8 feet tall. All ports must be filled, that also includes memory slots, processing slots and core slots. signature traits, but the claws are useless. Color-changing creatures that dwell in savannahs. Portal makers hunted for their abilities. Ssurrans are Lizardfolk that have adapted to the harsh desert and arid environments. The cat-shaped demons known as rakshasa are manipulative, tiger-like fiends. Leprechauns are odd fey, with one as tall as a human and the other short as a dwarf. An elemental race with a humanoid form based on the light and darkness elements. They have a very androgynous look about them and you can barely tell between the genders. Tall kangaroo-like mothers who are completely devoted to their children. Bladelings tend to be around 5 to 6 feet tall. Bipedal felines of legend who embody the power of thunder and lightning. But artificers also tend to lean heavily on their Bonus Action, so any turn in which you use Blessing of the Raven Queen means giving up whatever you normally do with your Bonus Action (command your homunculus, etc.) It likes sweets. especially impactful since artificers rarely use weapons with hit dice larger Half-orcs get plus two to strength and plus one to the constitution, making them ample fighters. They also have a base walking speed of 30 feet, and they get an additional language to learn when they start out. spellcasting, but the only new spell is Daylight and you really dont need Wise and sturdy, the Gillmen are an aquatic humanoid race that are able to swim and breathe underwater. We have overtaken many kingdoms as pathetic as yours. shoot stuff). Paper effigies that seek identities to become. They are polite to each other and to those visiting, but they can be anything from kind and gentle to vicious if not downright cruel to those that bear the collar of a slave. benefits are fairly scant and you can get the increases and skills from Half-fiends that are conceived from direct mating and born with 2 "souls". (though it only affects one of the targets), and Nimble Escape is excellent Autognomes feel like natural artificers. powerful. The children of a fiend and a humanoid, cambions show their parentage through their physical appearance, ability to live comfortably in heated regions that for most would be intolerable and their wicked natures. You can move forward and backward with equal ease, and scuttle sideways at a speed of 20 feet. Chimeras are as big as a lion, weighing on average 300 lbs. Creatures turned into cyborgs by a military force. UpdatedMMoM: A humanoid with the coloration of any arrangement of flowers. The half owlbear is a strong yet cuddly race. Your base walking speed is 25 feet, or 20 feet in narrow hallways. We are always walking. A human-like race with fox-like ears, tails, and eyes. The Locathahs distinguishing trait is Leviathan Will, Barbaric, half-scorpion raiders and scavengers that prowl the less-traveled parts of the desert, aggressively defending their colonies from unwelcome intruders. Humanoid crocodiles that lurk in swamplands. Geitlan, known to many as Goatfolk, are a race of half-human half-goat humanoids similar to Satyrs or Minotaur. Published in Tashas Cauldron of Everything and beyond, no Lineage exists prior to the introduction of the Customizing Your Origin rules, and as such each lineage has flexible ability score increases. A wise, seafaring race of bipedal polar bears. A tribal race of humanoids with shape change powers, A race of highly tribal and spiritual ape-men that descended from were-apes. UpdatedMMoM: The ovisii, a simple people reminiscent of domestic sheep. They are the ultimate performers and masters of theatrics. Your base walking speed is 25 feet. Lamia stand between 5 and 6 feet tall when upright, but the total length of their bodies, head to tail, ranges from 15 to as much as 30 feet. Who will you decide to be? The reanimated completely decomposed corpse of a humanoid. compatible with other variants. is a natural choice: with built-in flight, Stealth proficiency, and Darkvision you can be a truly exceptional Scout with little further effort. As mighty as the beast they resemble, no trial is too great for the Lion Kin. A small, swift mole Pokmon that burrows underground. Large centipede monstrosities with a knack for poison. Elemental weirds given a humanoid form through extreme magics. Simple, deliberate, stubborn, and hulking. Oni that have been tamed or cut down to size, but remain powerful nonetheless. Your size is Medium. A race of humanoids claiming to be born of the Sea. 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