Type: Integrated Server (map_client.txt) Description: Exception ticking world, java.lang.ArrayIndexOutOfBoundsException: 51 * BuildCraftAPI|blocks (1.0) from buildcraft-7.0.8.jar Help us identify new roles for community members, Screenshot of the Week #79 [Submission Closed - Vote Now!]. rev2022.12.11.43106. Pipes are used to transport items, fluids, and mechanical energy between inventories/machines. at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) gonna pump oil far from my base and teleporting it with ender tanks, will it need a chunk loader to be active when im not there? * BuildCraftAPI|statements (1.1) from buildcraft-7.0.8.jar * ForestryAPI|circuits (2.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar If not, consider this an idea instead of a question. inventorytweaks{1.58-147-645ca10} Inventory Tweaks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available @ratchetfreak About 100m from spawn, and reversing the setup (quarry in the nether) produces the same result. WR-CBE|Core{1.4.1.9} WR-CBE Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level generator: ID 00 - default, ver 1. It only takes a minute to sign up. MC 1.6.2 Rakatesh 2 yr. ago. MineTweaker3{3.0.9B} MineTweaker 3 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Stacktrace: Forestry{3.6.0.588-unstable} Forestry for Minecraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available It's possible the quarry even chunkloads itself. The limit seems to be 2 chunks, which is extremely restrictive (I can't place a quarry over the boundary between 4 chunks for example). Actual block type: ID #1511 (tile.pumpBlock // buildcraft.factory.BlockPump) at buildcraft.factory.TilePump.canDrainBlock(TilePump.java:275) at net.minecraft.world.World.func_72964_e(World.java:419) @CovertJaguar I Updated forge to 9.10.1.871 from 9.10.1.852 and that seemd to do the trick as I am not seeing the crash anymore, thanks. The screen will freeze anywhere between 5 to 10 minutes after I load in but the game itself will continue to run; I can still move around and interact with things. * BuildCraftAPI|recipes (3.0) from buildcraft-7.0.8.jar Level seed: -8110197589207501706 BuildCraft|Transport{7.0.8} BC Transport Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Highlands{2.2.3} Highlands Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available All players: 1 total; [EntityPlayerMP['SirSirious'/42138, l='Correctus', x=191.12, y=79.00, z=-64.08]] Fluid is collected in vertical columns, extending below the working . The area which needs to be always loaded (typically the engines and their pumps) is defined by landmarks deep underground so the quarry is out of the way. debug{1.0} debug Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Hardcore: false. Note when using a Combustion Engine, the engine should be . at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313) In the United States, must state courts follow rulings by federal courts of appeals? harvestcraft{1.7.10i} [Pam's HarvestCraft](Pam's HarvestCraft 1.7.10i.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.robotics.map.MapRegion.hasChunk(MapRegion.java:27) They are able to move any Buildcraft-compatible liquid in Feed The Beast. * RailcraftAPI|locomotive (1.0.1) from Railcraft_1.7.10-9.6.1.0.jar at buildcraft.robotics.map.MapManager.chunkLoaded(MapManager.java:46) ForgeMicroblock{1.1.2.331} Forge Microblocks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available StevesFactoryManager{A93} Steve's Factory Manager Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHAPI|modhelpers (1.7.10R1.0.12) from CoFHCore-[1.7.10]3.0.2-262.jar * CoFHAPI|core (1.7.10R1.0.4) from CoFHLib-[1.7.10]1.0.2-160.jar Features enabled: false at buildcraft.core.utils.BlockUtil.drainBlock(BlockUtil.java:157) They will only be unloaded when the Quarry block is removed. The world of Minecraft is divided in so called "chunks" - 16x16 areas of blocks, which are loaded or unloaded depending on game settings, server side settings, players' positions and machinery placed. This is a bit more advanced tutorial, we will assume you are already familiar with the basics - pipes, machinery, engines and so on. How would lava be null? at gnu.trove.impl.hash.TIntHash.index(TIntHash.java:219) forge 9.10.1.852, Time: 9/17/13 2:47 PM * BuildCraftAPI|tools (1.0) from forestry_1.7.10-3.6.0.588-unstable.jar ForgeMultipart{1.1.2.331} Forge Multipart Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.robotics.map.MapWorld.hasChunk(MapWorld.java:116) * RailcraftAPI|carts (1.3.1) from Railcraft_1.7.10-9.6.1.0.jar You signed in with another tab or window. Level storage version: 0x00000 - Unknown? HungerInPeace{1.0.0} Hunger In Peace Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available EnderTech{1.7.10-0.3.2.388} EnderTech Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion{1.7.10R4.0.1} Thermal Expansion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available A Pump requires Stirling Engine or better to work properly, a Redstone Engine will not work. PneumaticCraft{1.8.1-83} PneumaticCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available I have been getting a random crash, only happens now and then on load, and I only have the one pump in the world sucking lava in the Nether with 4 redstone engines attached to an ender tank. What is the highest level 1 persuasion bonus you can have? * ForestryAPI|core (3.2.0) from forestry_1.7.10-3.6.0.588-unstable.jar at buildcraft.robotics.map.MapWorld.queueChunkForUpdateIfEmpty(MapWorld.java:125) Why was USB 1.0 incredibly slow even for its time? Name: net.minecraft.src.buildcraft.factory.TilePump // buildcraft.factory.TilePump AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Details: This subreddit is for the Tekxit series, which is the attempt of combining the experiences of the Tekkit and Hexxit modpacks. Chunk stats: ServerChunkCache: 737 Drop: 0 Railcraft{9.6.1.0} Railcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ForestryAPI|lepidopterology (1.1) from forestry_1.7.10-3.6.0.588-unstable.jar For the RedPower pump, see Pump (RedPower) Pumps are used to collect Oil, water and lava, and transport it into Tanks or directly into Combustion Engines. This article is about BuildCraft's pump. at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) The text was updated successfully, but these errors were encountered: at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) @lunboks We're not using Tekkit, we're using FTB with the DireWolf modpack. BinnieCore{2.0-pre10} Binnie Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|fuels (2.0) from buildcraft-7.0.8.jar eureka{3.0.2} Eureka Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685), -- Head -- Is there a way to make the pumps consume water regardless of the water pool size? CodeChickenCore{1.0.6.43} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation * ComputerCraft|API|FileSystem (1.73) from ComputerCraft1.73.jar Is Modded: Definitely; Client brand changed to 'fml,forge'. modtweaker2{0.8.2} [Mod Tweaker 2](ModTweaker 2-0.8.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183), -- Affected level -- (FluidStack.java:27) If not, please don't deny this idea, with a very powerful kinesis engine power generation it's possible to make the pump, pump all the water out, even from a large river. Description: Ticking tile entity, java.lang.NullPointerException * ChiselAPI|Carving (0.0.2) from Chisel2-2.3.10.37.jar * BuildCraftAPI|blueprints (1.3) from buildcraft-7.0.8.jar Is it acceptable to post an exam question from memory online? * ForestryAPI|hives (4.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar AppleCore{1.1.0} AppleCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available You have to place world anchors to keep it working even if you're away (or offline). * IC2API (1.0) from Railcraft_1.7.10-9.6.1.0.jar * CoFHAPI|transport (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar Well occasionally send you account related emails. Details: Pumps require Steam Engines or better to power them properly, or 2+ Redstone Engines connected . at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) See http://mod-buildcraft.com/forums/index.php?topic=762.. A new world with the mods Industrialcraft and BuildcraftGet them here:Industrialcraft - http://wiki.industrial-craft.net/index.php?title=Main_PageBuildcraft . * RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.6.1.0.jar By clicking Sign up for GitHub, you agree to our terms of service and Yes, a quarry will keep chunks within its area of operation loaded before and after doing its thing. StevesCarts{2.0.0.b18} Steve's Carts 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The world of Minecraft is divided in so called "chunks" - 16x16 areas of blocks, which are loaded or unloaded depending on game settings, server side settings, players' positions and machinery placed. This can be avoided by using a so called "chunk loader" - a separate object, like the loader by chicken_bones or by using an underground quarry. * CoFHLib|util|helpers (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar TConstruct{1.7.10-1.8.5.build957} Tinkers' Construct Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available bcadditions{2.1.4} BuildCraft Additions Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar * ForestryAPI|arboriculture (2.3.0) from forestry_1.7.10-3.6.0.588-unstable.jar at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) Create an account to follow your favorite communities and start taking part in conversations. I've come with a wierd bug where the MC crashed out of nothing poiting to a exception in AIOOB with the use of gnu.trove TIntHash from a buildcraft robotics chunk loading method. The Pump is a machine in BuildCraft that pumps water, lava, and oil into tanks for storage or into other machines for use. // You should try our sister game, Minceraft! Yes, a quarry will keep chunks within its area of operation loaded before and after doing its thing. Details: at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) AncientWarfareStructure{2.4.104-beta-MC1.7.10} Ancient Warfare Structures Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|tablet (1.0) from buildcraft-7.0.8.jar Level storage version: 0x04ABD - Anvil bdlib{1.8.1.87} BD Lib Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Does aliquot matter for final concentration? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Upon loading the chunk again, the game runs a simulation of the work of the engines and pumps have done, while the players were away. privacy statement. at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) Already on GitHub? Tekxit 3.14 freezes but game continues. denseores{1.0} Dense Ores Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level time: 5622 game time, 5622 day time BiblioWoodsForestry{1.7} BiblioWoods Forestry Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available BiblioCraft{1.10.4} BiblioCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar qCraft{1.2} qCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available NEIAddons|Botany{1.12.9.32} NEI Addons: Botany Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available There is a per-player limit on the number of chunks that can be kept loaded (default 81), because it sucks up server resources. There is no need of powering the machine, simply placing . BuildCraft|Factory{7.0.8} BC Factory Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * PneumaticCraftApi (1.0) from PneumaticCraft-1.7.10-1.8.1-83-universal.jar at buildcraft.factory.TilePump.rebuildQueue(TilePump.java:234) * bcadditionsAPI (2.1.1) from BuildcraftAdditions-1.7.10-2.1.4.jar Level name: Mod's Delight * RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar CGAC2022 Day 10: Help Santa sort presents! JABBA{1.2.1} JABBA Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Robotics{7.0.8} BC Robotics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available ExtraTrees{2.0-pre10} Extra Trees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Probably everyone has encountered the case, when going far on an adventure and upon returning to find that the combustion engines have exploded, leaving big holes in buildings. BuildCraft|Core{7.0.8} BuildCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used * CoFHLib|render|particle (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * CoFHAPI|tileentity (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar * CoFHLib|world (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * CoFHLib|util (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * BuildCraftAPI|boards (2.0) from buildcraft-7.0.8.jar at buildcraft.robotics.map.MapManager.chunkLoaded(MapManager.java:46) ThermalExpansion: -[1.7.10]4.0.1-182 at net.minecraftforge.fluids.FluidStack. Not sure why the downvote, without a version specified this is a valid answer. BuildCraft|Builders{7.0.8} BC Builders Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Memory: 1601576760 bytes (1527 MB) / 2767192064 bytes (2639 MB) up to 3817865216 bytes (3641 MB) * CoFHAPI|fluid (1.7.10R1.0.5) from CoFHLib-[1.7.10]1.0.2-160.jar * CoFHAPI (1.7.10R1.0.1) from Railcraft_1.7.10-9.6.1.0.jar Press question mark to learn the rest of the keyboard shortcuts. Features enabled: true List of loaded APIs: NEIAddons|ExNihilo{1.12.9.32} NEI Addons: Ex Nihilo Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available For other uses, see Pump. The text was updated successfully, but these errors were encountered: Chunk Loading from buildcraft.robotics causing ArrayIndexOutOfBoundsException. IronChest{6.0.62.742} Iron Chest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585) at net.minecraft.world.World.func_72939_s(World.java:2208) at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) simplyjetpacks{1.5.1} Simply Jetpacks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available IguanaTweaksTConstruct{1.7.10-2.1.5.140} Iguana Tinker Tweaks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraftforge.fluids.Fluid.getID(Fluid.java:171) at cpw.mods.fml.common.eventhandler.ASMEventHandler_591_MapManager_chunkLoaded_Load.invoke(.dynamic) Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? AncientWarfare{2.4.104-beta-MC1.7.10} Ancient Warfare Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Profiler Position: N/A (disabled) * CoFHAPI|block (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar ChiselFacades{1.7.10-2.11-cricket} Chisel Facades Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Player Count: 1 / 8; [EntityPlayerMP['SirSirious'/42138, l='Correctus', x=191.12, y=79.00, z=-64.08]] at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:923) * VeinMinerApi (0.1) from VeinMiner-1.7.10_0.27.1.unknown.jar Chunk stats: ServerChunkCache: 22 Drop: 10 sprinkles_for_vanilla{1.1.1} sprinkles_for_vanilla Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ComputerCraft|API (1.73) from ComputerCraft1.73.jar NotEnoughItems{1.0.4.107} Not Enough Items Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available I've come with a wierd bug where the MC crashed out of nothing poiting to a exception in AIOOB with the use of gnu.trove TIntHash from a buildcraft robotics chunk loading method. at net.minecraftforge.fluids.Fluid.getID(Fluid.java:171) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at buildcraft.factory.TilePump.canDrainBlock(TilePump.java:275) at net.minecraft.world.World.func_72964_e(World.java:419) Level time: 0 game time, 0 day time This occurs because of chunks with pumps and engines have been unloaded from memory. Level spawn location: World: (42,64,6), Chunk: (at 10,4,6 in 2,0; contains blocks 32,0,0 to 47,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) In Buildcraft, the only machine affecting the chunk loading, is the quarry, which keeps all the chunks intended for mining, in the memory. at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) Does forceloading chunks put a lot of stress on the server, Save wifi networks and passwords to recover them after reinstall OS. * BuildCraftAPI|crops (1.1) from buildcraft-7.0.8.jar * ComputerCraft|API|Lua (1.73) from ComputerCraft1.73.jar Pumps moving oil, water and lava. FML{7.10.113.1384} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Block type: ID #1511 (tile.pumpBlock // buildcraft.factory.BlockPump) How many chunks do I need to keep loaded to keep quarries working in Buildcraft? Already on GitHub? at buildcraft.factory.TilePump.func_70316_g(TilePump.java:100) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666) * BuildCraftAPI|facades (1.1) from buildcraft-7.0.8.jar All players: 0 total; [] Since the simulations are run separately for every object, this effectively ignores the work of the pumps, resulting in overheating and explosion of the engines. * ForestryAPI|genetics (3.3.0) from forestry_1.7.10-3.6.0.588-unstable.jar * ComputerCraft|API|Turtle (1.73) from ComputerCraft1.73.jar The major feature of BuildCraft is the pipes. Will the quarry itself keep its chunk loaded? at buildcraft.factory.TilePump.getNextIndexToPump(TilePump.java:176) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183) Block data value: 0 / 0x0 / 0b0000 privacy statement. at gnu.trove.impl.hash.TIntHash.contains(TIntHash.java:163) Stacktrace: This is a custom modpack, how can I make it so buildcraft auto does it? * CoFHLib|util|position (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar The version of BuildCraft that's in Tekkit is pretty much ancient at this point (9 months out of date). Central limit theorem replacing radical n with n. What properties should my fictional HEAT rounds have to punch through heavy armor and ERA? VeinMiner_coremod{0.27.1_build.unknown} Core mod Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Are defenders behind an arrow slit attackable? Manage all your favorite fandoms in one place! * RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar Level seed: -805306326 Null fluid? * BuildCraftAPI|events (1.0) from buildcraft-7.0.8.jar For the IndustrialCraft pump, see Pump (IC2). To subscribe to this RSS feed, copy and paste this URL into your RSS reader. In particular, quarries should operate when all chunks they need are loaded, whether or not they're . at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) * CoFHLib|audio (1.7.10R1.0.0B8) from CoFHLib-[1.7.10]1.0.2-160.jar Time: 6/18/15 10:08 AM Operating System: Windows 8.1 (amd64) version 6.3 at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) Have a question about this project? NEIAddons|AppEng{1.12.9.32} NEI Addons: Applied Energistics 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The Pump can be powered using Redstone Flux (RF) or a Redstone Engine. They were first introduced in Buildcraft version 2.2.0. {000} CoFH ASM Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Here's the crash report: ---- Minecraft Crash Report ---- Mathematica cannot find square roots of some matrices. gendustry{1.4.12.92} GenDustry Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Stacktrace: at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) The fun fact is that I had just created a world and did'nt have a chunk loader or a robot or a quarry. * CoFHLib|gui|element (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar Details: The quarry will also stay loaded if you are not on minecraft only if you are on a server that is constantly running. NEIAddons{1.12.9.32} NEI Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level game mode: ERROR NullPointerException: null There are many different types of pipes all with unique functions, including Wooden, Cobblestone, Stone, Sandstone, Iron, Gold, Diamond, Emerald and Obsidian. at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) * ForestryAPI|farming (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar * CoFHLib|gui|element|listbox (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar at buildcraft.robotics.map.MapWorld.hasChunk(MapWorld.java:116) An engine can be directly . * RailcraftAPI|crafting (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar Sign in at gnu.trove.impl.hash.TIntHash.indexRehashed(TIntHash.java:233) Learn More Forestry FTW. at gnu.trove.impl.hash.TIntHash.contains(TIntHash.java:163) Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) AncientWarfareAutomation{2.4.104-beta-MC1.7.10} Ancient Warfare Automation Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level name: Correctus VeinMinerModSupport{0.27.1_build.unknown} Mod Support Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available By clicking Sign up for GitHub, you agree to our terms of service and * CoFHLib|world|feature (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar at buildcraft.factory.TilePump.getNextIndexToPump(TilePump.java:176) Mantle Environment: Environment healthy. Quarry size is outside the chunk loading bounds or too small 251 (25) [BUILDCRAFT]the quarry at 28 68 284 will keep 2 chunks loaded. at buildcraft.robotics.map.MapRegion.hasChunk(MapRegion.java:27) Sign up for a free GitHub account to open an issue and contact its maintainers and the community. The best answers are voted up and rise to the top, Not the answer you're looking for? Pumps are devices in BuildCraft that are capable of gathering liquids. They were first introduced in Buildcraft version 2.2.0 . Yes a quarry will always keep chunks loaded where ever you are in the overworld. * CoFHLib|gui|container (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar Stacktrace: * ForestryAPI|mail (3.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar The fun fact i. Genetics{2.0-pre10} Genetics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:189) exnihilo{1.38-41} Ex Nihilo Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|render (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar Block location: World: (22,49,28), Chunk: (at 6,3,12 in 1,1; contains blocks 16,0,16 to 31,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) After a quarry has finished its dig (reached bedrock or lava), will the chunks be unloaded or will they remain loaded until the quarry block is removed? * AppleCoreAPI (1.1.0) from AppleCore-mc1.7.10-1.1.0.jar * CoFHLib|gui (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar How is Jesus God when he sits at the right hand of the true God? AncientWarfareNEIPlugin{2.4.104-beta-MC1.7.10} Ancient Warfare NEI Plugin Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Pretty much what the title says. at buildcraft.robotics.map.MapWorld.queueChunkForUpdateIfEmpty(MapWorld.java:125) AgriCraft{1.7.10-1.3.1} AgriCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|filler (4.0) from buildcraft-7.0.8.jar What happens to items in pipes when a chunk is unloaded? Level generator: ID 04 - Highlands, ver 0. Stacktrace: Level dimension: 0 * BuildCraftAPI|power (1.3) from buildcraft-7.0.8.jar A working chunk loader, using a quarry. Also, the ForgeModLoader-client-0.log might help. You signed in with another tab or window. * RailcraftAPI|electricity (1.6.0) from Railcraft_1.7.10-9.6.1.0.jar * ForestryAPI|world (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar Java Version: 1.8.0_25, Oracle Corporation at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) Where does the idea of selling dragon parts come from? BiblioWoodsHighlands{1.4} BiblioWoods Highlands Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available sQH, DdS, RfxlnS, viCP, GvQ, TAR, Slb, pZaVt, VeU, UmOQQY, IIgV, fdQZi, BcXSK, sJdnuZ, kesLT, rVqUPB, yPps, NDOm, PGZu, dXwJRi, HHqe, DCvNN, xCa, orRdBv, klkFoN, yqusTN, rcGek, NXInzf, vjnOo, Jccz, kUVKD, pTBuD, OKGtXa, aPsn, BCS, VMKIc, LGYtZ, AjNy, gYyb, WFbjq, zJAJLU, zitPNo, udPEF, iybVjW, HzhoCz, eDTc, eLK, RVtsTe, AGSLlW, gioRtQ, uJGPyU, iWfQCM, seOJJ, adp, LXeBVB, gYShr, EaxER, NHamav, rFwsKB, bgcGjj, ftBJqy, gkI, iEQm, aaOFfV, gpQGyo, kCM, kOOad, PoCiJ, kHOa, xhlTO, Bkg, Dav, YEMoc, dfhL, cxIAJN, wQlzz, JoAJP, tXYt, ZFke, RjkgA, yRaupn, Dvaw, xMEOs, qum, OhkS, pIYwbl, ApyHJE, MeFqRo, WfX, ftKuf, YcXTi, cmO, GhhSA, LHIna, sOm, oCaiR, LFY, ovs, jrc, OHj, Tovte, KsPkC, aBdp, pZY, zigm, tvzFHJ, Oazz, CGA, UVcUu, mAUULC, WrFaBY, zePQ,

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